When you go rage mode, subtlety and realism don’t matter.
You don’t soften the correction curve, don’t preserve recoil identity, and don’t make tracking look organic.
You dump full aim assistance, full ballistic prediction, and maximum recoil control to brute-force enemy erasure.
Below are the settings that push assisted aim to lethal extremes in ARC Raiders.
Lock Strength (Max)
85–100
At this range, the aim system clamps hard onto targets and holds them aggressively.
There’s no drift, no settling, no organic spray control — it’s a hard anchor on the enemy hitbox at all times.
This is the main driver of “rage” aim.
Smoothness (Low)
8–20
Low smoothness creates fast, direct crosshair travel.
The aim snaps rather than glides.
In legit builds, this looks suspicious.
In rage mode, it’s intentional.
Fast, decisive tracking means:
- zero hesitation
- instant reticle correction
- perfect control on sprinting or evasive targets
FOV: MAX Capture Radius
18–30°
A high FOV lets the aimbot snap to targets far outside natural sight lines.
This prevents lost locks and ensures you pick up enemies the instant they step into visual range.
Prediction: Max
Max or High
Set travel & movement prediction to aggressive:
- full projectile drop math
- maximum strafing interpolation
- fastest course correction
This makes moving targets feel stationary.
Bone Target: Head (or Weak-Zone)
For maximum damage, it must be head or weak-zone targeting.
Primary: Head
Fallback: Neck or upper chest if hitbox scanning supports weak-points
This produces the fastest time-to-kill possible.
You’re not simulating real aim discipline — you’re deleting targets on the highest damage nodes instantly.
Triggerbot: ON
Rage builds benefit heavily from fire-on-contact logic.
No delay:
- If ESP reports a vulnerable zone
- If hitbox intersects reticle
- If the head/port is available
→ Fire immediately
It prevents “thinking pauses” and maximizes kill speed.
Zero Spread
ON (Full)
Eliminate random bloom entirely.
When rage is the objective:
- every pellet
- every bullet
- every beam
lands exactly where targeting logic pulls the muzzle.
Anti-Recoil: MAX
80–100%
True rage mode removes the recoil signature:
- no upward drift
- no diagonal sway
- no rhythmic climb
- no compensation required
Your weapon behaves like a locked turret.
Aim-Through-Obstruction
If a cheat supports it:
Enable “Visibility Bypass” or “Shoot-Through Walls” logic
This is as rage as it gets:
- tracking players behind cover
- anchoring targets before they peek
- landing shots through destructible geometry if supported
Normal safety configs avoid this entirely.
Rage mode embraces it.
Target Switching: Instant
0–50ms
As soon as a target dies:
- switch to the nearest viable enemy
- no post-elimination pause
- no hesitation windows
If the goal is maximum wipe speed, target delay is an obstacle.
Distance Lock: Disabled
Since the objective is maximum deletion, distance caps aren’t necessary.
Let aimbot lock and track:
- long range
- ultra close
- mid-corridor
- sky-angle drones
No restrictions on radial kill potential.
Suggested Rage Preset (Brutal Control Template)
- Lock Strength: 92
- Smoothness: 14
- FOV: 26°
- Prediction: Max
- Target Bone: Head
- Triggerbot: ON
- Zero Spread: ON
- Anti-Recoil: 100%
- Randomization: OFF
- Wall Visibility Checks: Disabled
- Target Delay: 0–30ms
- Distance Limit: Disabled
- Zoom Sens Compensation: On (Max)
- Tracking Mode: Full Magnetic
“Rage Aim” Weapon Picks
Not every weapon benefits equally from extreme assist.
Use guns with high:
- per-shot lethality
- stable ballistic pathing
- precision hitboxes
Top rage deletes:
- M39 EMR
- LMR27
- SVK-8.6
- M2010 ESR
- SV-98
- PSR
If you want turret-style, full-auto visual dominance:
- M240L
- M250
Burst rifles like M87A1 also become savage with max correction curves.
ESP Settings for Rage Runs
To fully exploit output:
- Hitboxes ON
- Skeleton ON
- Health Bars ON
- Player Distance
- Directional Arrows
- squad affiliations
Optional but rage-friendly:
- no visibility check
- wall aim
- weak-point markers
When Rage Builds Shine
- Close-quarters wipes
- Fast overstress pushes
- full squad collapse scenarios
- high-kill objective raids
- bot-only dominance
- zero stealth / zero realism required
When NOT to Use Rage Mode
If you care about:
- spectate safety
- report risk
- stream visibility
- looking remotely legit
- blending with real aim patterns
then rage mode is the opposite of what you want.
This build throws subtlety in the trash for raw violence.
Final Note
Rage aim is not about finesse.
It’s max performance, fast kills, zero restraint.
Everything is tuned to:
- clamp harder
- track faster
- remove recoil
- force headshots
- bypass obstacles
- drop targets instantly









