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The Call of Duty series has worked its way to the top of the first person shooter food chain over the course of the last two decades. What started off as just another World War II shooter with the original Call of Duty has now turned into a series that spans over a century of conflict.
Call of Duty Warzone brought the team-based shooter into the battle royale space for the second time, after the immense success of Blackout mode in Black Ops 4. Warzone originally launched alongside Call of Duty Modern Warfare, which was a reboot of the fan-favorite Modern Warfare subseries. However, Warzone also changed with the times, especially after the release of Call of Duty Black Ops
Cold War. While there weren’t many major changes shortly after the game’s release, Verdansk saw a huge revamp with the release of the Verdansk ‘84 update, which changed up many of the POIs and made the map look like it would have at the height of the Cold War.
After that, Warzone saw its next major change with the release of
Call of Duty Vanguard, which brought the battle royale to World War II, with the release of the first-ever new map for Warzone: Caldera. This marked the start of Warzone Pacific, which is the game’s current iteration, and will be for the foreseeable future.
Along with a new map,
Warzone Pacific marked the introduction of a range of new weapons to the game, consisting of the guns that were released with Call of Duty Vanguard. This has resulted in three generations worth of weapons available in Warzone, ranging from WWII, to the Cold War, to the latest in military tech.
The exciting thing about Warzone is that it’s ever-changing due to Activision’s adoption of the games as a service model. This allows for constant additions of new content to the map, as we’ve already seen in the first few updates, such as the addition of underground chemical weapons research bunkers around the map.
Exactly what will be happening over the course of Warzone Pacific’s lifespan is anyone’s guess, but if the past two games’ life cycles are anything to judge by, we’ll be sure to see some pretty significant changes. These can range from temporary events to large-scale changes to the Caldera map itself.
One gripe that much of the community has had about the introduction of Caldera is the inability to play Verdansk. Much of the community has asked why they can’t simply choose the map that they want to play instead of being forced into a single map, but this will hopefully be rectified by future events.
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Throughout much of Warzone’s history, it has used Activision’s in-house anti-cheat solution known simply as COD anti-cheat. This system was never quite as effective as Activison had hoped, and that resulted in Warzone becoming known as a paradise for hackers, which it still very much is.
The advantage to using an in-house solution like Activision did is that they had full control over how their anti-cheat worked and they were also able to save money on anti-cheat. By using your own anti-cheat program, you’ll pay more upfront to develop it but you’ll pay less over time to use it.
Due to how COD anti-cheat essentially failed, Activision decided that they needed to go ahead and develop a new anti-cheat solution. This was released alongside Warzone Pacific and Call of Duty Vanguard, and it is named Ricochet Anti-Cheat. This new system is touted as being far more effective than previous attempts.
For example, Ricochet has introduced server-side tools that will monitor game data to see if anyone is cheating. It also featured some changes in how anti-cheat was run in the first place, with investigative practices being overhauled and workers being better-trained to identify cheating.