When Valorant was first announced, Riot Games made a huge deal out of the fact that the game was designed for optimal performance, and they have stayed true to their promise. Even for players running the game on older hardware, reaching a solid 60 FPS and sometimes even 144 FPS isn’t that difficult.
However, being able to keep track of that performance will allow you to determine how consistently you’re able to maintain your frame rates. This makes it easier to select the optimal graphics settings and will also allow you to figure out what’s going wrong when you do experience drops in performance.
Keep in mind that you’ll need to enable the performance metrics in the first place if you want to be able to see them over the course of a match. Performance metrics can take up a bit of space and be a bit distracting, but if you’re trying to maximize your performance, they’re worth having on.
Start by heading into your settings menu and then head to the Video section. In there, you’ll find the Stats options. In this sub-menu, you’ll be able to decide which stats are visible, and you can choose to show them as text, graphs, or both. Text is usually the best option if you want to keep your UI looking relatively clean.
Valorant has somewhat more detailed performance metrics than many other games, which is fitting when you consider the emphasis that Riot Games has placed on good performance in this title. Whereas most other games only feature FPS, there are a few different metrics that you may never have heard of featured in Valorant.
As you would expect, the most prevalent stat that you can keep track of is the client FPS, which is the number of frames per second that your game is producing. This can range from the relatively baseline 60 fps to 144 or even 240 FPS. Keep in mind that you won’t benefit from higher FPS unless your computer’s monitor features a fast enough refresh rate.
The next stat that you can track is the tick rate of the server that you’re on. Most people keep this disabled because all Valorant servers should be running at 128 ticks by default. However, if this number drops, you can guess that something has gone wrong with the server or your connection to it.
CPU frame time tells you how long it’s taking your CPU to render and process a frame. This number should be low because if it rises, there’s a chance that you’ll start dropping frames. This is also the case for the GPU frame time stat, except that it applies to your GPU instead of your CPU.
Packet loss is one of the more important metrics that you should keep an eye on because it determines how stable your connection to the server is. More packets being lost means that there’s a higher chance of you lagging or rubberbanding.
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